Monday 30 January 2012

Game Development in 48 hours: Sad Cactus



Last weekend I took part in Global Game Jam. People all around the world gather on GGJ sites and arrange a team and create idea for a game on the fly. Our team consisted of 7 people; 3 programmers, 2 artists and 2 designers. I worked on programming side. The idea was to create game about a cactus, who is sad because he can't hug anyone. We created the game on Unity and we even had time to sleep! The experience was great and I recommend these kind of events for anyone who can program, create art, design games or manage projects. Especially for project managers, we only had one on site and many teams could have probably done better with one on their team.

Take a look at the video:

Want to try it out? It runs on a Mac and PC and is downloadable from GGJ site:
http://globalgamejam.org/2012/sad-cactus

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