Showing posts with label unity. Show all posts
Showing posts with label unity. Show all posts

Wednesday, 8 February 2012

Work in Progress Trailer for Honey Escape


I am working with Charlotta Tiuri on a new game created with Unity. The game will be part of Charlotta's Thesis Work, which is about designing art for an infinite game. Honey Escape will be an "infinite runner" type of a game, like Monster Dash or Robot Unicorn Attack. It will be released soon for Mac and PC.

Music by Anamanaguchi, used under Creative Commons licence.

Wednesday, 1 February 2012

Finnish Game Jam 2012: Best games I didn't make

On FGJ2012 there were also nice games other than just Sad Cactus. Here are some I liked best. They are not in any particular order.

Samuel L. Jackson's Super Sledding '86


This is my favourite. If I had an Windows Phone 7 device, I'd definitely had to get this game on it. The music, graphics and humour perfectly compliment each other. Only downside is that the game is only for Windows and WP7. But if you can, i definitely recommend you to take it for a spin:

http://globalgamejam.org/2012/samuel-l-jacksons-super-sledding-86

Grindstone of Time

Winner of the Helsinki site. This game has interesting time mechanic, when the character moves right time flows forward and when moving left time flows backward. Music also plays backwards when going back in time, which is a nice touch. The game runs on practically any desktop platform, give it a try:

http://globalgamejam.org/2012/grindstone-time

Dance of the Underdog


Another game with retro style sounds and graphics! Created with Unity and played with Kinect! How could you possibly resist a game like this? Probably only if you are like me and don't have a separate power cord for Kinect... The game could have another song, but it is created in 48 hours after all. Go get it:

http://globalgamejam.org/2012/dance-underdog


Mr Suns Singularity Adventure


This game would be nice on a touch screen platform. It was meant to be for WP7, but rumour has it that the developers got the promised test device just 30 minutes before deadline. I played the game with a Wacom pen tablet, which was as close as we could get to a real touch screen device. The game is kinda hard and the controls could do with some fine tuning, but with some polishing this could be a nice addition to WP7 game library. Try it:

http://globalgamejam.org/2012/mr-suns-singularity-adventure

Tenderizer


Another Unity game! This has a nice and consistent audiovisual execution. As a hardcore platformer i would say that the jumping mechanics aren't too great, but the idea and Portal-like aesthetics give me good vibrations. Try it out too:

http://globalgamejam.org/2012/tenderizer

Honorable mention for non-Finnish game:
Sifteo Nyan Cat



Nyan Cat on Siteo cubes? I have to get those cubes, like RIGHT NOW! A download link could appear on this site:

http://globalgamejam.org/2012/sifteo-nyan-cat

Monday, 30 January 2012

Game Development in 48 hours: Sad Cactus



Last weekend I took part in Global Game Jam. People all around the world gather on GGJ sites and arrange a team and create idea for a game on the fly. Our team consisted of 7 people; 3 programmers, 2 artists and 2 designers. I worked on programming side. The idea was to create game about a cactus, who is sad because he can't hug anyone. We created the game on Unity and we even had time to sleep! The experience was great and I recommend these kind of events for anyone who can program, create art, design games or manage projects. Especially for project managers, we only had one on site and many teams could have probably done better with one on their team.

Take a look at the video:

Want to try it out? It runs on a Mac and PC and is downloadable from GGJ site:
http://globalgamejam.org/2012/sad-cactus